Advantage Law – Allows play to proceed after an infringement in the case of the non-offending team receiving an advantage.
Attacking Team – The team in possession of the ball.
Backs – Players who spread out and attempt to run the ball delivered from a scrum or lineout.
Dead Ball Line – The limit to which a try can be scored beyond the goal line.
Defending Team – The team not in possession of the ball.
Drop Kick – A kick made after the ball has reached or bounced off the ground. Worth three points if it clears the goalposts; also used to restart play after a score or certain other occasions.
Forward Pass – A violation that usually results in a scrum to the non-offending side.
Forwards – Players who pack in a scrum or throw and jump in a lineout.
Free Kick – A relatively minor law violation that allows the non-offending side to restart play in an unopposed fashion. Opponents must retreat 10-meters and wait for the non-offending team to kick the ball through the mark. A free kick cannot be taken for goal.
Infringement – A breaking of a law.
Intercept – To catch a pass intended for a member of the opposition.
Knock on – The accidental hitting of the ball from the hands or arms toward the dead ball line. Results in the same scenario as a forward pass -- a scrum to the non- offending team.
Lineout – Restarts play after the ball goes out over the touchline. The team that didn’t touch the ball last has the throw-in.
Mark – The place where the referee signals play will be restarted. For example, the referee marks where the scrum will take place, or where the penalty has occurred.
Offside – Players in front of a member of their own team who was last in possession of the ball, or in front of established lines at a scrum. Lineouts of loose play are said to be offsides. In some instances, one can retreat to an onside position without penalty; other times the infraction is automatically a violation.
Pack – Forward unit of a team, engages in scrum and lineouts.
Penalty – Awarded after a serious infringement of the laws. Offenders are required to retire 10-meters while the opposition is given possession to restart play unopposed. Many times the non-offending team will attempt a kick at goal, worth three points.
Put in – Rolling the ball down the center of the scrum tunnel.
Ruck – A ball-winning activity following a tackle and release; a ruck is formed if a player from both teams is in physical contact over the ball.
Scrum – A way to restart play where a bound group of players form a tunnel with the opposition.
Set Piece – A term for scrums and lineouts.
Support Players – Players who position themselves to increase the ball transfer options of the ball carrier.
Tap Kick (or “Tap Move”) – A gentle kick to oneself, followed by a pick up, used to restart play after either a penalty or free kick is awarded.
Throw in – Throwing the ball down the middle of a lineout.
Touchline – The side boundary of the field (sideline).
Try – Forcing the ball onto the ground with downward pressure over the opposition’s goal line.
22-Meter Line – Balls kicked out of bounds from behind the "22" restarted by a lineout where the ball went out; balls kicked out of bounds from in front of the 22 are restarted by a lineout where the ball was kicked. The exception is a ball kicked out of bounds immediately after a penalty has been awarded; the lineout is held where the ball went out and the non-offending team retains the throw-in.